Prisoner of war pc download codemasters






















Developer Wide Games. Publisher Codemasters. Year Tags abandonware , old , game , prisoner , war , action , stealth , soldier , camp , nazi , world.

Genre action tpp. Platform PC. Comments There are no comments. Similar games Users also downloaded the following old games. Tequila and Boom Boom Sacis. MIcrosoft Space Simulator Microsoft.

Mechwarrior 4: Mercenaries Microsoft Game Studios. Guards and locked doors offer the only obstacles, and although there is some freedom in how you go about finding each object, the challenge isn't what you'd call a cerebral one.

Not that Prisoner Of War is an easy game to complete -opportunities can be hard to spot and success can come only after many failures.

There are no multiplayer options whatsoever, although there is some degree of replayability once the game has been completed. It would have been particularly enjoyable to be able to play as different characters though, perhaps with different abilities, such as faster running speeds or natural lockpicking abilities. But by far the biggest problem with the game are the numerous hangovers from the console incarnation, upon which the PC version is far too rigidly based.

The context-sensitive controls, mapped to the mouse buttons, are hardly as intuitive as you would hope. It's far too easy to open a door by accident when you only wanted to peek through the keyhole, for instance. Also, if you are crouching to get near to a fence, you have to hit the key to stand in order to climb over. Something like this should really have been automatic. Similarly, the camera sweeps in far too close in confined spaces, to the point where you are often touching cloth and can see little else but a pair of buttocks.

More often than not this happens at crucial times where you really need to see a little more of the surroundings. These problems were highlighted in the PS2 version when it was released a couple of months ago and really should have been sorted out. The ability to lean around comers is also redundant thanks to mouse control, and if you want to remap the controls you have to exit the game completely, which is a little irritating to say the least.

But for all the hang-ups the PC version suffers from its translation, and for all the minor missed opportunities, the fact is Prisoner Of War is one of the most novel and original games to hit any machine in many years. Those with a forgiving nature who are looking for an escape from the endless monotony of mass slaughter would do well to seek out a copy.

Through one of the strangest acts of post-war revisionism ever perpetrated by Hollywood, we have a vision of Nazi POW camps as a kind of wartime blend of Scout camp and The Great Egg Race, with a bunch of rascally lads having a lark away from home, slinking between huts under cover of darkness, sneaking sips of smuggled liquor and trading chocolate bars, all the while building unlikely contraptions out of toilet rolls and empty bean cans.

Now, finally, Brighton-based developer Wide Games has seen sense, offering us the chance to play out our POW camp fantasies in a stealth action adventure that would do Steve McQueen proud. There's no weapons in the game except those pointing at you , so it's all about planning, strategy and sneakiness, as you dig, climb, skulk and bribe your way out of three of Germany's most notorious POW camps - including a meticulously recreated Castle Colditz.

Aww, I thought Steve McQueen was going to make the jump this time. If not, how dare you even think of calling yourself British? How will that rectify Never mind - Ed. One thing's for sure, a group of about 20 or so game developers in Brighton would have been watching it in-between mouthfuls of dry turkey and burnt stuffing.

Escape committees, tunnel dirt up the trouser legs, bushy moustaches. The challenges in the game aren't about whether you use a rocket launcher or a sniper rifle to kill the enemy. That's meant coming up with a whole load of different gameplay mechanics. Those mechanics hark back to an old Spectrum classic, which in turn owes much to the classic board game Escape From Colditz, although POW isn't directly based on either of them.

The reason they're using the camps is because they're fairly certain the allies won't bomb their own men, it's a human shield over their work. Your job is to find out what they're up to, sabotage things as best you can and then, obviously, escape the camp and move on to your next mission.

Although a prisoner, Stone is free to wander around certain parts of each camp as he pleases - providing he doesn't enter a restricted area, miss one of the twice-daily roll-calls, or be seen after lights out. Which is where the very real, very palpable sense of tension comes from. Merely avoiding guards is one thing - avoiding the guards while trying to get from one side of Colditz to the other, with only a minute or so before your absence from evening roll-call is discovered and a camp-wide search is held certainly gets the old heart pumping.

Not that those guards are any pushover mind you. Plus we've something called a crowd occlusion system. If I'm running away from a guard and run into a crowd of POWs, they'll help me out by mingling all around so that the guard loses me among the throng. The senses are matched by equally proficient levels of Al. Individual guards all have patrol routes that can be altered by acute enough players - we won't give away how , but can work together as teams if the alarm is raised.

It's only the most skilful players that will be able to do that though. Finding a good hiding place isn't easy either. We try to make them sensible enough so that if a guard is told, "the POW has disappeared in this area, search it," then they'll see that the obvious places to search are in the cupboards and under the tables and so on.

They won't do anything stupid like just walking around a room, looking at it, then leave. Those fellow POWs mentioned earlier aren't simply dumb visual aids either. Each prisoner has their own Al level, and provides some function or another that Stone can exploit. Minigames, such as gambling, can provide the player with currency that in turn can be used to pay for goods, services or even to act as decoys.

Although there are only three camps in the whole game, the varied nature of the missions and the plethora of ingame activities are expected to keep things interesting.

Plus the three camps are all very varied in style and constantly have new areas opening up with each new mission. Initial Stalag, boot camp-style huts and fences eventually give way to the imposing Castle Colditz, which immediately throws up gameplay challenges of its own.

It's a lot harder for the player to get away with things because there won't be as much space to run to and there are a lot more guards all over the place.

It's a faithful recreation of the infamous castle, from the peeling wallpaper in the corridors to the ironwork railings on the balconies. Of course, that also includes the various tunnels and secret corridors that existed, not all of which were actually discovered by the Germans. From a technical point of view, such enclosed locations does throw up the immediate question of camera placements, ruiner of many an otherwise fine game. What we're prototyping at the moment is a free-floating internal cam with its own Al that will figure out the best positions on the fly.

But when rooms get quite small and poky it's almost impossible to do that so that's when we switch to the fixed cameras. OldGamesDownload September 13, 0. Prisoner of War. Game Description Prisoner of War is a third-person stealth video game developed by Wide Games and published by Codemasters. Download Prisoner of War. Prisoner of War Screenshots PlayStation 2.

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